Session Time Description
Michalis Kamburelis10.00 -12.00 starting with coffee and or refreshments
Castle Game EngineFrom an idea to a release on Steam:
everything about making your game using Castle Game Engine.
The talk will introduce Castle Game Engine,
an open-source game engine for 3D and 2D games,
using modern Object Pascal
and featuring a comfortable visual editor.
We will cover:
– using the editor to create and design a simple game, 
– using Pascal API to implement simple game logic, 
– using physics, 
– packaging the game to release on platforms like
Steam and Android (Google Play).
Coffee Break11.00 -11.30 coffee and or refreshments
Castle Game EngineThe talk will be combined with a practical demonstration of all the most important Castle Game Engine features.
It’s going to be intensive hours
Lunch
Buffet
12.30
-13.30
The items from the buffet will be served
Kim Madsen13.30
-16.00
kbmMW overview,
smart services,
Web server application in few minutes,
ORM,
Scheduling,
Security and Authorisation,
SmartBinding and LINQ.
Coffe Break15.00coffee and or refreshments
Martin FriebeUpcoming Debugger features
Breake16.00
16.30
coffee and or refreshments
Detlef Overbeek
16.30
-17.00
Lesson nr 1 for Kids
Roadmap of FPC / Lazarus

This will finalize the event.